Circuit Boards

Well I found today’s lesson quite difficult to understand and it obviously wasn’t my thing. But once Mark and Kristin explained to me how it could be relevant to me as an animator I saw how I could create such beautiful sets, like the one seen above. I would love to incorporate something like this into my work but on a smaller scale as it does add charm to the overall set, making it seem like an actual living breathing city.

There were so many hurdles to overcome today within the session as firstly I have absolutely no idea how circuits really work and the more it was explained to me the more confused I seemed to get so it was very hard for me to focus. I think until I really want to use this type of equipment it will just be something in the back of mind that can later be an option with my work.

I searched for more videos like the one above but could not find anything else which portrayed the same type of intricacy and beauty onscreen. The only things coming up were 3D pens, which I hadn’t realised were an actual thing! I thought these would be amazing to learn and play around with especially when thinking of set making!

Visual Communitcation

Apply the A to B Mapping Project to the behind the scenes ‘Making Of’

Connections;

  • Both chart a journey in the production of work
  • Goes through a series of landmarks/moments/places just like in pre-production
  • A is the problem, B is the final

I was particularly engaged with the different way in which people present their work but also the fact it really shows that we are all visual learners. So the tasks we have been set within Making Of have aided us in our visual communication.

Just how behind the scenes videos visually communicate their work in a simplistic way, presenting their processes. Similarly, we have gathered data although on a much smaller scale it has still helped us re-create this information within our work. like the journey from Peel Building to my building Ranulf as I looked at the difference in structure and the intricate design of Peel Building contrasted with the smart new build of Ranulf.img_6816143

Although I didn’t understand the relevance of the maps at the beginning of the project, it has really helped me firstly, with the confidence to show my work and discuss it but also being able to reflect as a whole class and give out constructive criticism like a group crit in a way, letting us see what works well and what didn’t work so well. I think I would be able to appropriate   the things I have learnt in the last few weeks as I can now see ho color scale and medium are used to create good and effective pieces of visual work.

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It’s also nice to know I can’t really go wrong in my work and that being myself my work is a good thing. It has also been helpful to watch behind the scene Making Of videos to see the people in their own field of work, talking about it so enthusiastically. As directors take you on a journey with their imagination and story like Tim Burton and Henry Selick, but they need people like animators, set designers, artists, characters designers, camera and lighting to get them from A ( their idea) to B (the final product).

 

Pendulum

This exercise was the most complicated so far. It used everything we have learnt so far and took some serious thinking a planning. I took Johny’s advice and focused on Maya as my first point of call as it then gave me a better visual example of what I wanted to created within the stop-motion room.  It was quite complicated for the first few steps on Maya but all of it was very logical and made sense in the end.

pendulum bar sheet.JPGThis helped me in visualizing what I wanted to create in the stop-motion room. It was all going well, I had counted how many times the block arced but it didn’t go as planned within the stop-motion room.

I didn’t take into account the size of the wooden black as they are quite big so there wasn’t as much room for the block to move and it naturally wouldn’t keep the same speed up as the small block shows in Maya. So instead of doing 7 arcs I think I did 4. The block does leave the shot at one point which is an obvious mistake but towards the end I had knocked it so it jumps, but this was 2 hours in so I had run out time to redo the animation. Secondly, I incorporated a hold on the block for 4 frames on each arc but it looked too fake so I took some out, but I still think it looks unnatural.

Overall, this will definitely need redoing in the stop-motion room but it was fun to try and create.

Interpolation Of Ideas

This week I was given the phrase ‘Interpolation of Ideas‘ and the aim was to create a two  minute presentation on it presenting my in-depth knowledge on the topic. I have never had a word or multiple words so hard to pin-point to an exact definition. You can look at it from a mathematical perspective, philosophical perspective and theirs always something different about the words or meaning.

Once I had as much information as my brain could take of Interpolation I began trying to work out what I thought it meant to me as everyone makes things there own or has there own interpretation.

I thought I’d try and keep it all relevant! So related it easily to bar sheet and tangent graphs on Maya.

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I then struggled reading through a book that came up once I research through the university’s library page, ‘Birkhoff Interpolation’ all i really understood is interpolation is closely linked to approximation.

Therefore I consider when we do things like bar sheets that we have created a type of approximated representation of our animations in the stop-motion room. Which relates to the definition of ‘Process of finding a value between two places on a line or a curve’ as we are in some way creating value through our animations.

After doing my presentation I was filled with relief.  Johny also helped me to understand it in better terms thinking of the ‘In between’ for example Walt Disney would draw the beginning and end of Mickey Mouse but then other animators would come along and do the in between. This gives more more of an understanding but also  helps me to create and idea of what I wants to present as a piece of artwork by next week.

 

 

Ideation and Design Processes

‘The formation of ideas or concepts’

Today a UX (User Experience)  Designer Michele from the BBC in to talk about the processes she goes through within her work but also her journey from university to working at the BBC. I found this lesson very interesting but thought it was more aimed at the Digital Media students rather than the Animation students but the ideation was obviously relevant to all of us as it demonstrated a process of design; something we will all use within our work.

  • The Brief
  • Competitor Analysis
  • Sketches and Ideation (usually done on paper)
  • Wire Framing and Sitemaps
  • Guerilla Testing (talk to the public, ask their opinion)
  • Prototyping
  • User Research
  • Visual Design and Refine
  • Implementation (collaborative work)
  • Go Live
  • Feedback and Stats
  • Iterate (always could be better and more refined)

The Book Ideation: The Birth and Death of Ideas, Graham and Bachmann, 2004:

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Problem solution
Where someone has found a problem and as a result, solves it.
Derivative idea
This involves taking something that already exists and changing it.
Symbiotic idea
When multiple ideas are combined, using different elements of each to make a whole.
Revolutionary idea
Breaks away from traditional thought and creates a brand new perspective.
Serendipitous discovery
Ideas which have been coincidentally developed without the intention of the inventor. For example, the discovery of penicillin.
Targeted innovation
Ideas with a direct path of discovery. This is often accompanied by intensive research in order to have a distinct and almost expected resolution.
Artistic innovation
Disregards the necessity for practicality and holds no constraints. Could this be seen as Divergent thinking?
Philosophical idea
An idea lives in the mind of the creator and can never be proven.
Computer-assisted discovery
This uses a computer in order to widen possibilities of research and numeric possibilities.

I also think group Crits will be so useful as I need to get used to be people looking at my room and giving me constructive criticism as although its nice to be told you work is good I want to be able to process and become a better animator. a process of design

Anticipation

This week we wanted to give the block more of a personality in the stop-motion room! I really enjoyed being able to manipulate the block but using the blue-tac but became frustrated when it kept dropping because the blue-tac was getting warm. I showed Johny the animation I had created and I see now that it is quite stiff and does lack the energy I wanted to convey. Hopefully I will get time to redo this animation and present more emotion and exaggeration in my work.

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Even the bar sheet became more exciting, so I look forward to progressing through the different motions week by week.

Maya:

Slow in Slow Out

This we had to the Slow in Slow out animation. Which is nearly the same as last week 100 frames all together and 4 seconds long but we had to make the block ease in and ease out of its movement. Being my second time in the stop-motion room I felt more confident within this environment. It did become quite tricky and my first time doing the motion felt as though it jumped too much. I did have another go at the animation and have uploaded it to Vimeo, I am much happier with the outcome but it is very hard to keep the measurements exact to create and over smooth animation. Therefore I do think I will go back into the stop-motion room when i have time and retry this animation to make it perfect.

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Types of Learners

Today we learnt the four types of learning and what type of learner I need to aim to be throughout my time at uni.

Most of this was based on being independent and proactive within my learning, asking questions, challenging what I’ve heard and learning from my experiences along this course to evolve into a better learner.

Heutagogy:

Self direction learning. we need to become meta-cognitive which is thinking about thinking. Overall I think this class will become a lot more relevant as I get more confident with the work we do within this course as I need to understand more to be able to challenge Johny’s knowledge, but I do believe we can be proactive now. Through our own research of what our lecturers give us and going to the extra software classes to gain our own individual understanding in animation.

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Rapid Prototyping

Today was about team building and rapid prototyping to help us refine our ideas in a creative way to protect an egg from cracking or breaking. I felt as though today helped to gain confidence within a team but also demonstrate my creative thinking and illustrate as progression through my work. Research was very important in the making of our egg protection, especially when looking to packaging online. We noticed how things such as crumpled up paper created more protection but also how triangles were used to create strength within. Kristin also explained that protecting something with air is also a good way of lessening the impact as we saw with our first group work of the tower. 14632546_383659602023101_188033951_o

The folded paper, which developed the main part of the tower added suspension to the design, so that once the egg was placed on top it acted as a pillow. Also the origami pieces me and Laura made created strength and acted as a basket to protect the egg, so we knew this idea would be the basis for our development. 14699538_1829230647288813_317328330_o

When we moved onto the next project of protecting the egg whilst it was dropped from the third floor the origami was a must and found a way of strengthening this though the use of duct tape and layering of 6. The base of this structure was so strong. When we did the parachute on the other hand i think we over thought the whole structure and it became to heavy and just added more weight to the drop. But the egg still survived as the origami was super strong!!

Overall today was really good at showing us how a design process works on a smaller scale and how it’s ok to not to get things perfect ever time and that rapid prototyping is a useful way of getting your ideas out there fast and in a productive manner.

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Mapping Review

Today was really interesting to see everyones way of visually communicating their work. 

I loved the use of bold lines shown in this work, as it conveys a clear story within of how the characters feel about the journey to and from MediaCityUK. Also the use of personifyin the bus and metro really intrigued me as I’d always thought they has faces and seemed evil but had never thought to convey it the way it had been. 

Other peoples use of colour was also interesting as it became very eye-catching. The aerial view and use of digital media showed a sense of cleanliness in peoples work ( as seen above). 

There was such diverse methods of presenting work, fine liner, digital, bar sheet, characters, 3D, grids and watercolour.