As soon as I saw this brief I knew I had to do it! Had so many ideas popping through my head! Maybe they run through the set away from an insect in panic and swat it away in panic (but can I really do a run in stop motion? Not yet, no). What about a guy fishing but every time he tries to fish he gets attacked by a flock a bees and swats them away ferociously? (But how could I express fishing?) Or should I do a guy going for a picnic in the park with a very annoying insect in toe.
There’s a quite lonesome and miserable guy eating a sandwich in a park. He keeps hearing a buzzing type sound and looks around in irritation, but alas there is nothing around. He carries on eating his sandwich when suddenly the buzzing is right in his ear and it makes him jump almost scream! He begins to swat away the bug who is heading for his sandwich, but as he does this he drops his sandwich on the muddy ground. He drops back into his seat, shaking in anger. Once hes calmed down he then slowly slouches in his seat… the man is sat he no longer has a sandwich.
I am overall happy with the development in my sneak in Maya. Firstly I have learnt a lot just because I have done this very individually just using the learning materials Johny had uploaded onto blackboard and have been able to help other people with the things I also struggled with.
This was my first try at the sneak on Maya:
As you can see, the hand does completely turn 360 but as this was a first try I wasn’t it bothered about this as it’s easily fixable. I was only focused on firstly if this even looked like a sneak! The Richard Williams reference helped me so much as I find his way of drawing very easily to understand but also highly simplistic in communicating emotion and a certain sense of movement.
I then tried the sneak again but this time adding more frames so he does three steps, making him walk through space and overall making the move a lot more clear.
I then moved onto focusing on the Y axis as in quite a few of the sneaks I have seen the leg does move off the ground quite high and exageratted. As at the moment he looks like his leg is sliding across the ground.
Even this does seem like it could be a lot more exaggerated but I felt it was definitely time to get the opinion of Joe and Johny and James.
The knees do snap back at points making the animation seem very I guess you could say unsettling. Joe said a way to fix this would be to lower the whole of the body but also because i am follow a drawing it is easy to exaggerate, whereas the Buckkid Rig is quite restricted because of the leg to torso length similarity. Also the arms move in quite a synchronized way so when I do this next I will change that to make it seem more realistic.
Although I have all the key poses and have made a good start I need to work on my high and low points as at the moment nothing is happening on the Y axis in reference to the torso.
James also told me that the graph will also become helpful when it comes to cleaning up my animation and adding easing.
I would like to have this done and have used all this feedback by Wednesday next week. So I can then move onto the run and jump.
After speaking to Joe this morning, I felt quite confident about the push and stop motion. I had found quite a few references online and had also acted it out myself. I was more confident about foot placements first of all, especially the lean into the wall, I think this is the most confident part of the animation.
I am happy with these animations in the sense that the do portray a push in a way but they are definitely too fast and not precise when it comes to the wall placement. I found it very difficult to keep the hands at the exact spot they needed to stay throughout the animation and realised pretty early on that once you most the tiniest part of the legs the whole hands and arms move, making it look as though the arms are sliding down the wall. Follow through with this animation is very hard to portray as my body all moves in one movement together, which is true of the torso and arms, but I think the legs stay in place for longer.
I am going to try this again tomorrow, hopefully being able to slow down the animations as a whole and get a more precise feeling for the wall. I need to portray the tension in the body a lot more clearly.
I wanted to start the sneak and see how far I could get with it i followed Johnny’s instructions on blackboard of putting the image behind the rig to help with referencing. I also watched quite a few videos also to understand the movement better.
I had done the first stance and then I tried to do the second but it would do key set into place. Maybe it was a software glitch but I’d tried it a second time and it did the same. So I’ll ask about this in the week.
My vision for this project was to have bright and vibrant animations as seen in Anthony Francisco Schepperd’s and Rory WT’s animations.
I was thinking along the lines of a simplistic 2D animation storyboard. Either a story of someone being drunk or on a drugs, or children’s stories as this would give us space to make something very exciting.
I loved watching how Rory WT makes the children’s heads and eyes expand when they get excited, and Schepperd makes things very vibrant and quite psychedelic. I feel like we could really use this style to our advantage and then this nicely relates to the story telling module of taking on other animators/artists work.
Videos that support my ideas and visuals:
This video was especially appropriate when thinking of story boarding… (but theres 42 images just in a minute of the video)
I absolutely love the two above, there must be away to combine the two!!
I do think today I was a lot more positive going into the stop motion room. I focused more on the foot placement and the high points and contact points. Rather than mechanically following reference frame by frame. Although my reference was very useful if fluidity and timing.
Half way through working on this animation the Stop Motion Pro software crashed. I can tell that the animation speeds up slightly and does look like a strop as Joe stated. I never thought it before or believe it but your animation are very reliant on you mood and I have to say i wasn’t in the best mood after the software incident so this may be why. But I think because I was so focused on the leg movement and foot placement it may of been more exaggerated and stopped me from toning the emotion down. I also noticed that after working on this movement in Maya it really helped me to understand the movement better.
Overall, I am really happy with this animation as I been finding the Armature quite disheartening as of late but I know now I can actually do this! So positive outcome from this piece of work.
Insert bar sheet photo
If I’m honest, I wanted a chance to delve into how everyone’s perception of a story is so different from someone else. I know that I definitely have complete different thoughts from others and image stories so vividly at times.
I loved how Rory WT who made ‘Mr Madila’ was able to present such an odd interview so vibrantly and creatively. Obviously mocking the main character Mr Madila but also creating a whole new perception of him, like when you read a book and then imagine a character so vividly and then when you talk to a friend they have such a different idea of that character.
This brief also took me back to a video Johny had showed us in class, ‘The Music Scene’ as also its a music video it still takes words and changes there meaning so much into this very mystical and colorful world. Well world inside world inside worlds. Overall it was described as a ‘bad acid trip’ not my words but it did very much mess with your idea of whats real and whats not.
I just thought this brief would be good as I can take someone on a colorful and exciting journey. Turn a somewhat basic snippet of speech into so much more.
This is a very hard thing to master!! I spent three hours today working on my stop motion walk cycle. I have watched a lot of reference videos and used my own reference video to watch whilst trying to do the animation. I also used the Richard Williams book to look at the movement of the walk, which will help me when it comes to the Maya work as well.
I did see improvements in my animation the more I did it but it’s very stressful so I am going to try again on Monday too and hopefully have my Maya walk finalized by Tuesday. I want to begin the sneak next week.
This is my first try and as u can see the armature was not on my side…
I then started another but it became more of a strained walk and skiing motion.
This was my final from this first day try in stopmotion… It needs a lot of work but I am happy with it so far and can see what needs working on.
I am doing the walk cycle tomorrow in the stop motion room so have been looking at some references. I am going to try this first walk without doing a complete bar sheet, so i can just get a feel for the timing and positioning. I am going to bring the Richard Williams guide in with me as I think this is the most helpful piece of information I can use. I am going to re-read over his section on timing to really try and understand the motion in a walk. Or at least timing and spacing.
After watching a few animated walks I got a feel for the beat of a walk as well but also how emotion can be easily portrayed and I want to keep it simple and basic for my first go at it.